![]() The IP should have been made into a show on Prime or Netflix first. DragonBall games were crap for years but people loved those characters so they let them grow in games. It's hard to feel for this character as IP so it's easy to tear down the game and not give it a chance to improve. ![]() I think part of this failure was a lack of sympathy for the character. This game became a punching bag and I believe that made the situation more serious, as a key learning moment, than it needed to beīy offering constructive criticism with a compassionate approach, we can help foster a positive atmosphere that motivates developers to learn from their mistakes and create even better experiences in the future rather than burying themĪs always, let us remember that behind every game, there are passionate individuals who have poured their hearts and souls into bringing their vision to life, and they deserve our respect and consideration in our evaluations and discussions I don't think it's cute or funny or entertaining at all when creators take too much pleasure in targeting a title and ripping it and its team to shreds, which happened in some instances here. Rather than seeking personal satisfaction or joy in tearing down games and their creators, we should strive to create a supportive environment that encourages improvement and growth within the industry Game development is a complex and challenging process that involves countless hours of dedication and hard work from teams of talented individuals While it is crucial to provide honest and objective criticism of games, it is equally important to approach these discussions with empathy and understanding for the developers involved Lord of the Rings: Gollum received overwhelmingly negative reviews upon its release, making it the lowest rated game of the year on major aggregation sites This decision has resulted in the unfortunate impact of at least 25 employees losing their jobs, highlighting the serious consequences that can arise from game development challenges ![]() The company will shift its focus to publishing, licensing, sales, and marketing, discontinuing all ongoing internal projects, including another Lord of the Rings title Daedalic Entertainment has made the difficult decision to cease all internal development following the troubled release of Lord of the Rings: Gollum ![]()
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